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	<title>Monomorphic &#187; human condition</title>
	<atom:link href="http://www.monomorphic.org/wordpress/tag/human-condition/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.monomorphic.org/wordpress</link>
	<description>Nystrom re-presents</description>
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		<title>Provocation and adaptation</title>
		<link>http://www.monomorphic.org/wordpress/provocation-and-adaptation/</link>
		<comments>http://www.monomorphic.org/wordpress/provocation-and-adaptation/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 08:22:39 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[darwinism]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[nietzsche]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=630</guid>
		<description><![CDATA[My last post, on the topic of resisting the circumstances in life, ended with a question. What choices should I make to resist maximally, given that choices make me stronger, i.e. choices have long term side effects on me? So I would like to, probabilistically, maximise my set of skills in order to best be [...]]]></description>
			<content:encoded><![CDATA[<p>My last post, on the topic of <a href="http://www.monomorphic.org/wordpress/resisting-circumstances/">resisting the circumstances</a> in life, ended with a question. What choices should I make to resist maximally, given that choices make me stronger, i.e. choices have long term side effects on me?</p>
<p>So I would like to, probabilistically, maximise my set of skills in order to best be able to achieve some kind of ambition I have set for myself. Cutting off my hand will probably not help me, but learning arabic might. Being in a car crash is unlikely to be helpful, but being a marathon runner could conceivably be useful. Both involve pain, but one causes irreversible damage, the other causes an increase of strength if done properly. What is the ideal form of schooling for children (If we take the unlikely view that the purpose of schools is teaching things)? That which increases their ability the fastest, which is to say, the most difficult knowledge, the fastest speed of teaching that they can possibly cope with. The maximum trajectory that they can sustain without losing the grip or their interest in the subject.</p>
<p>Should I do the same in life, then? Probably, but it gets tricky, because life experiences that promise to teach me a lot are often unfamiliar, or dangerous, or otherwise involve pain. As we have seen, it is not the case that pain equals learning, but pain can be strongly correlated with learning. To be more precise: if I become crippled in a car crash, or by cutting off my hand, it is because I received stimuli from directions and with intensities that I could not withstand. Provoke me at a slowly building rate, and I will learn to deal with the provocations and perhaps bite back. Provoke me really hard and really fast from the start, and I will die. And then there are provocation vectors to which individuals cannot adapt in a single generation, for instance, drowning. Species might adapt to this kind of threat over several generations. Is not life precisely that which adapts to changing circumstances, potentials and provocations, in particular potential threats or benefits? But intelligent animals, like humans, are a special form of life. We can select what experiences to undergo, and thus what training to receive. This is how we can consciously adapt in advance when we expect a difficult situation. (Young animals play in order to train themselves for adult behaviour, but this kind of training has been conditioned by evolution over many generations. Are there any animals that train selectively to face threats that they have identified during the same generation, like humans do?)</p>
<div></div>
<div>If I identify the maximum &#8220;provocation rate&#8221; that I am able to withstand concerning a particular skill, another problem I would want to solve is: do skills compete? If I learn Arabic very well, will it downgrade my Russian? If I become a marathon runner, will it disrupt my ballet dancing ability? When a skill involves a particular conditioning of the body and the muscles, it is probably easy to see that some skills conflict. When they involve a conditioning of the mind, it is less obvious. Is the mind flexible enough to support radically opposed skills and viewpoints at the same time? Is this property the same or different for different people?</div>
<div></div>
<div>Questions that lead to more questions.</div>
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		<item>
		<title>Resisting circumstances</title>
		<link>http://www.monomorphic.org/wordpress/resisting-circumstances/</link>
		<comments>http://www.monomorphic.org/wordpress/resisting-circumstances/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 10:55:54 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[nietzsche]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=621</guid>
		<description><![CDATA[Friedrich Nietzsche famously said that &#8220;what does not kill me, makes me stronger.&#8221; While true in some ways, this statement appears to be a generalisation masking a more complex truth. For instance, cutting off one&#8217;s hand does not kill one, but hardly makes one stronger, unless one specifically desired greatly improved dexterity of the other [...]]]></description>
			<content:encoded><![CDATA[<p>Friedrich Nietzsche famously said that &#8220;what does not kill me, makes me stronger.&#8221; While true in some ways, this statement appears to be a generalisation masking a more complex truth. For instance, cutting off one&#8217;s hand does not kill one, but hardly makes one stronger, unless one specifically desired greatly improved dexterity of the other hand, even at a very high cost.</p>
<p>It is a fact that we cannot predict all the circumstances that we will find ourselves in throughout our lives. So we cannot predict what skills or strengths we will need either. Any one who has some kind of ambition in life has no way of establishing completely beyond doubt that their ambition will come true. They can only work towards reducing uncertainty. </p>
<p>At this point a number of different attitudes emerge. One could take the view that &#8220;Life is nothing but suffering. We must learn to cope with it.&#8221; Subsequently one could teach that suffering is a thing in the mind, and that training the mind to absorb suffering without feeling pain or becoming upset is our best hope. Either that, or reduce the ambitions so as to be frustrated less often. The goal of this ambition reduction is zero ambition, zero desires and zero expectations. With this mindset, you can never be let down. Nullified resistance, maximum fluidity. </p>
<p>Another view: life presents us with challenges, some of which we may overcome, some of which it is pointless to even try overcoming. A &#8220;pragmatist&#8221; view that tries to establish a middle ground. Some suffering is worth resisting, some is too much. People taking this view have some degree of resistance, but also a breaking point at which they would accept that &#8220;life is hard&#8221; and bend according to the circumstances of fate. Maybe they would also be opportunist and take their chances for easy gains when they can, to get revenge on life.</p>
<p>And finally, let&#8217;s look at the other extreme view. Nietzsche also said, perhaps slightly less famously, that &#8220;only to the extent that man has resisted, has he lived.&#8221; If I take this view, that I should resist adverse circumstances maximally and have my way in life, I must handle the problem mentioned at the beginning of this post &#8212; I cannot predict the circumstances that will befall me. No matter how strong I am, it is likely that there will be some set of circumstances that might destroy my aims completely, and me in the process. But let&#8217;s say that I take the view that some outcomes are less likely than others. I buy into some form of probability, for instance I think that five dice are less likely to all have the number four facing up than they are to not end up in this configuration. What choices should I make to maximise my ability to resist, given that some choices actually do make me stronger?</p>
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		<title>On statefulness</title>
		<link>http://www.monomorphic.org/wordpress/on-statefulness/</link>
		<comments>http://www.monomorphic.org/wordpress/on-statefulness/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 12:52:55 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Computer science]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[nature]]></category>
		<category><![CDATA[state]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=614</guid>
		<description><![CDATA[Last year I made some attempts at free association around formal languages and state machines. But at that time, not much was said about the idea of a state itself; an idea which I think holds a lot of interesting uncharted territory. To begin with, what is state really? Intuitively the word distinguishes states of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/06/hitotsubashiCars.jpg"><img class="alignleft size-medium wp-image-615" style="margin: 1em;" title="hitotsubashiCars" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/06/hitotsubashiCars-225x300.jpg" alt="" width="225" height="300" /></a></p>
<p>Last year I made some attempts at <a href="http://www.monomorphic.org/wordpress/languages-and-automata-part-1/">free association</a> around <a href="http://www.monomorphic.org/wordpress/languages-and-automata-part-2/">formal languages</a> and state machines. But at that time, not much was said about the idea of a state itself; an idea which I think holds a lot of interesting uncharted territory.</p>
<p>To begin with, what is state really? Intuitively the word distinguishes <em>states</em> of an <em>object</em>. The key here is the plurality. A single state in itself is uninteresting. Only as contrasted with another state does the first state acquire meaning. This leads us to an interpretation: states are a way of grouping all the possible forms-of-existence, for want of a better word, that an object has, which lets us make sense of such forms more easily.</p>
<p>To exemplify: the light switch in my apartment can be on or off. But in physical space, the plastic switch can occupy a very large number of positions between one and zero. However, the spring mechanism forces the switch into the first state or the second state as soon as I release my finger from it, giving rise to two distinct functional states. When I was a kid, I would sometimes play with the rather old light switches in my parents&#8217; house by keeping the switch in the middle between on and off. A humming sound would be emitted, and the lights would flicker on and off. Surely not a very good thing for the fittings, and potentially dangerous, but interesting since this broke down the abstraction &#8211; the continuum behind the discrete was exposed.</p>
<p>So given a physical system, then, which remains the same system even as some parts move around, electrical currents flow, etc, we use states to partition all the forms of existence of that system into meaningful ideas. &#8220;The door is open/closed&#8221;, &#8220;The engine is turned on/off&#8221;, &#8220;The engine is turned on but there&#8217;s almost no fuel left&#8221;, and so on. States have probably been with us as long as we have been able to think of binary distinctions, which is to say throughout the history of mankind &#8211; opposites such as day/night and alive/dead must have been with the human mind from prelinguistic times.</p>
<p>Today, states are an essential way of turning the unmanageable analog realm into a finite, subjugated digital representation.</p>
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		<title>The aesthetics of technology</title>
		<link>http://www.monomorphic.org/wordpress/the-aesthetics-of-technology/</link>
		<comments>http://www.monomorphic.org/wordpress/the-aesthetics-of-technology/#comments</comments>
		<pubDate>Tue, 18 May 2010 14:20:51 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Software development]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[darwinism]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[society]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[visualization]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=583</guid>
		<description><![CDATA[Different technologies have different kinds of aesthetics, and they affect us in various ways, whether we are particularly fascinated with technology or not. The easiest technologies to understand on an intuitive-emotional basis seem to be those that involve physical processes. Objects rotating, moving, being lifted and displaced, compressed, crushed. Gases and liquids being sent around [...]]]></description>
			<content:encoded><![CDATA[<p>Different technologies have different kinds of aesthetics, and they affect us in various ways, whether we are particularly fascinated with technology or not.</p>
<p>The easiest technologies to understand on an intuitive-emotional basis seem to be those that involve physical processes. Objects rotating, moving, being lifted and displaced, compressed, crushed. Gases and liquids being sent around in conduits, mediating force and energy. In short, the technology that has its foundation in classical mechanics.</p>
<p><a href="http://en.wikipedia.org/wiki/Steam_engine"><img class="alignleft size-medium wp-image-584" style="margin:1em" title="steamEngine" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/05/steamEngine-300x199.jpg" alt="" width="300" height="199" /></a></p>
<p>If these are easy to <em>get a feel for</em>, it would probably be in part because an understanding of mechanical processes has been of use to us throughout history, and also before the advent of civilisation. An intuitive understanding of things such as momentum, acceleration, gravity has no doubt benefited mankind and its ancestors for a very long time.</p>
<p>It gets trickier when we get to the more recent technologies. Take electricity to be an arbitrary watershed. We have no intuitive idea of what electricity is, apart from the fact we might be afraid of thunder. Electricity has to be taught through the abstract idea of electrons flowing in conduits, a bit like water in pipes (to name one of many images being used).</p>
<p>And then there&#8217;s analog and digital electronics, integrated circuits, semiconductors and so on, where intuition has long ago been left behind. We are forced to approach these things in a purely abstract domain.</p>
<p><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/05/earlyLed.jpg"><img class="alignleft size-medium wp-image-591" style="margin:1em" title="earlyLed" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/05/earlyLed-300x90.jpg" alt="" width="300" height="90" /></a>Yet, when our Mp3 players, game consoles, mobile phones and computers do things for us, we are left with a sense of wonder. Our minds, always looking for stories and explanations, want to associate the impressive effects produced by these devices with some stimuli. With a steam engine, it&#8217;s easy to associate the energy with pressure, heat and motion, all of which are well understood on a low level. With a mobile phone, not so much. A lot of very abstract stories have to be used in order to reach anything that resembles an explanation, and still it doesn&#8217;t reach the essence of the device, which might be in its interplay between radio transceivers, sound codec chips, a display with a user interface and software to drive it, a central CPU, and so on, together with, of course, the network of physical antennas and their connectivity with other such networks. Is it too much to suppose that the human mind often stops short of the true explanation here? That we associate the effects produced by the device with what we can touch, smell, see and hear?</p>
<p><a href="http://en.wikipedia.org/wiki/Computer_terminal"><img class="alignleft size-medium wp-image-586" style="margin:1em" title="crtTerminal" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/05/crtTerminal-300x257.jpg" alt="" width="300" height="257" /></a> This is of course the point where many computer geeks worldwide start to feel a certain affection for the materials that make up the machines. Suppose that we are in the 1980&#8242;s. Green text on a black terminal background. A particular kind of fixed width font. The clicking of the keyboard. The dull grey plastic used to make the case. All of these things can acquire a lot of meaning that they don&#8217;t really have, because the users lack a window (physical and emotional) into the essence of the machine. The ultimate &#8220;disconnected machine&#8221;, to relate to my field, is software.</p>
<p>This brings up questions such as: how far can we as a species proceed with technology that we cannot understand instinctively, how can we teach such technology meaningfully and include it in democratic debate, and how can we use people&#8217;s tendencies to associate sensory stimuli with meaning and effects in a more meaningful way? &#8211; for instance, when we design hardware and software interfaces.</p>
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		<title>Overloading words in research and programming</title>
		<link>http://www.monomorphic.org/wordpress/overloading-words-in-research-and-programming/</link>
		<comments>http://www.monomorphic.org/wordpress/overloading-words-in-research-and-programming/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 06:16:22 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[Software development]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[Natural language]]></category>
		<category><![CDATA[ontologies]]></category>
		<category><![CDATA[programming languages]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[software engineering]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=540</guid>
		<description><![CDATA[In research and academia, one of the fundamental activities is the invention and subsequent examination of new concepts. For concepts, we need names. One way of making a name is stringing words together until the meaning is sufficiently specific. E.g. &#8220;morphism averse co-dependent functor substitutions in virtual machine transmigration systems&#8221;. Thus the abstruse academic research [...]]]></description>
			<content:encoded><![CDATA[<p>In research and academia, one of the fundamental activities is the invention and subsequent examination of new concepts. For concepts, we need names.</p>
<p>One way of making a name is stringing words together until the meaning is sufficiently specific. E.g. &#8220;morphism averse co-dependent functor substitutions in virtual machine transmigration systems&#8221;. Thus the abstruse academic research paper title is born.</p>
<p>Sciences sometimes give new meanings to existing words. This could be called overloading, following the example of object-oriented programming. E.g. a &#8220;group&#8221; in mathematics is something different from the everyday use of the term. A &#8220;buffer&#8221; in chemistry is something different from a software or hardware buffer, even though a fragment of similarity is there. And so on. This overloading of words gives newcomers to the field a handle on what is meant, but full understanding is still impossible without understanding the actual definitions being employed.</p>
<p>Sometimes new terms can be created using inventors&#8217; names and everyday words. E.g. a &#8220;Lie group&#8221; or the &#8220;Maxwell equations&#8221;, or &#8220;Curry-Howard correspondence&#8221;. This is potentially useful, but perhaps not something you can do freely with your own research without seeming like you&#8217;re trying to inflate your ego excessively. (Even though researchers love inflating their egos, nobody wants to admit it.)</p>
<p>There&#8217;s a similar problem in software development. When we invent names of functions, classes and variables, the lack of words becomes very clear. Intuitively, what is an &#8220;adapter registry&#8221;? An &#8220;observer list&#8221;? Or an &#8220;observer list mediation adapter?&#8221; My feeling is that we often end up compounding abstract words because we have no better choice. And here lies a clue to some of the apparent impermeability of difficult source code. We need better ways of making names. We&#8217;re inventing ideas faster than our language can stretch.</p>
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		<title>Making playtime useful with color filling games</title>
		<link>http://www.monomorphic.org/wordpress/making-playtime-useful-with-color-filling-games/</link>
		<comments>http://www.monomorphic.org/wordpress/making-playtime-useful-with-color-filling-games/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 00:44:00 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Computer science]]></category>
		<category><![CDATA[complexity]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[possibly novel]]></category>
		<category><![CDATA[society]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=487</guid>
		<description><![CDATA[There&#8217;s a veritable torrent of little games constantly being released for the iPhone. One of the more likable ones is Flood-It, which I&#8217;ve been playing recently. The premise is extremely simple: you start off with a grid divided into squares of different, randomized colors. You are given a tool that works a bit like the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_493" class="wp-caption alignleft" style="width: 218px"><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/01/flood-it.jpg"><img class="size-medium wp-image-493 " title="The Flood-it game" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/01/flood-it-208x300.jpg" alt="Flood-it, a color filling game. This version was made by Lab Pixies for the iPhone, but many others exist." width="208" height="300" /></a><p class="wp-caption-text">Flood-it, a color filling game. This version was made by Lab Pixies for the iPhone, but many others exist.</p></div>
<p>There&#8217;s a veritable torrent of little games constantly being released for the iPhone. One of the more likable ones is <a href="http://www.labpixies.com/gadget_page.php?id=10">Flood-It</a>, which I&#8217;ve been playing recently. The premise is extremely simple: you start off with a grid divided into squares of different, randomized colors. You are given a tool that works a bit like the bucket fill in a picture editor. At each turn, the player chooses a color to fill the grid with, starting from the upper left corner. The monochromatic area slowly grows, and the aim is to fill the entire grid with a single color within a limited number of turns.</p>
<p>A <a href="http://arxiv.org/abs/1001.4420">recent analysis</a> showed that finding an optimal solution to games like Flood-It is aÂ <a href="http://en.wikipedia.org/wiki/NP-hard">NP-hard</a> problem. In addition, deciding whether the game can be solved in <em>n</em> steps for some n is NP-complete. The analysis relies on a reduction of Flood-It to an instance of the SCS problem (shortest common superstring). (It&#8217;s important to note that what is NP-complete is deciding whether a particular board can be solved in a certain number of steps, not solving the game with a bounded number of steps. This can be done in polynomial time.) For those who need a summary, ACM Communications had an excellent <a href="http://cacm.acm.org/magazines/2009/9/38904-the-status-of-the-p-versus-np-problem/fulltext">review</a> of the state of the P/NP problem in September last year.</p>
<p>For a NP-hard problem H, there exists a polynomial time reduction of any problem in NP to H, meaning that if we can solve H in P-time, we can solve any problem in NP in P-time. Many optimization problems in society rely on approximate solutions to difficult problems: routing traffic, assembling DNA sequences from partial subsequences, mathematical theorem proving&#8230; On the hypothesis that evolution has turned people into efficient solvers of hard problems (i.e. we have good heuristics in our brains from birth and from experience), we ought to pay people to play these games on their phones, but map real problems into game instances, so that people effectively work while they&#8217;re playing. We ought to design games that act as front-ends for real combinatorial problems.</p>
<p>A computer game, as we understand it, can be defined as a very smooth learning curve, and if we only &#8220;play&#8221; very tricky instances of combinatorial problems, the game would probably present too much of a barrier to new players. So maybe the best way of executing this kind of scheme would be that a majority of all game instances do not represent real problems, but mere training or verification of already solved problems &#8212; but every once in a while, a real problem pops up. The player should still get paid though.</p>
<p>A double benefit would be blurring the line between work time and Â play time, what is useful and what is useless &#8212; I think this line is often artificially constructed. Has technology ever before given us the possibility to literally turn work into play?</p>
<p><strong>Acknowledgements</strong>. I am indebted to Christian Sommer for showing me the complexity analysis of Flood-it.</p>
<div id="attachment_498" class="wp-caption aligncenter" style="width: 218px"><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/01/flood-it-filled.png"><img class="size-medium wp-image-498" title="Flood-it mid-game" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2010/01/flood-it-filled-208x300.png" alt="The Flood-It game, easy difficulty setting, with the player having made some progress." width="208" height="300" /></a><p class="wp-caption-text">The Flood-It game, easy difficulty setting, with the player having made some progress.</p></div>
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		<title>Fun and games</title>
		<link>http://www.monomorphic.org/wordpress/fun-and-games/</link>
		<comments>http://www.monomorphic.org/wordpress/fun-and-games/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 05:43:33 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[human condition]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=467</guid>
		<description><![CDATA[A cold, bright morning in Tokyo&#8217;s somewhat fashionable Azabu-Juuban district. I&#8217;m looking for a clinic, but I can&#8217;t find it. I&#8217;ve only visited it once before, more than a year earlier. I look for landmarks that I might remember, bring out the map on my phone, pay attention to every detail in the hope that [...]]]></description>
			<content:encoded><![CDATA[<p>A cold, bright morning in Tokyo&#8217;s somewhat fashionable Azabu-Juuban district. I&#8217;m looking for a clinic, but I can&#8217;t find it. I&#8217;ve only visited it once before, more than a year earlier. I look for landmarks that I might remember, bring out the map on my phone, pay attention to every detail in the hope that I will recognize something.</p>
<p>The morning has turned into a game. It&#8217;s me against the city layout, me against my memory, me against entropy and the temporal degradation of my cognitive faculties. The ludic dimension has entered my life again. And soon enough, I find the place I was looking for.</p>
<p>When we have a sense of competition, that a victory against something or someone is possible, our awareness of life is heightened in every way. We pay more attention, we notice more, we become more here and now. The endless simmering chatter in our heads, nearly meaningless thoughts that usually refuse to yield anything meaningful, gives way to absolute focus.</p>
<p>It occurs to me that a society where everyday tasks can be carried out like they are games, victories to be won, might be a more moral society, with greater happiness and life awareness for everyone. In such a society, even if you lose a particular game, you win something else.</p>
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		<title>Abundance and the culture of thrift</title>
		<link>http://www.monomorphic.org/wordpress/abundance-and-the-culture-of-thrift/</link>
		<comments>http://www.monomorphic.org/wordpress/abundance-and-the-culture-of-thrift/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 15:43:22 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[human condition]]></category>
		<category><![CDATA[the future]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=382</guid>
		<description><![CDATA[For a long time, the level of comfort allowed us by technology has risen persistently. This trend shows no signs of slowing down. One of two things would have to happen: either we reach some point where a fundamental barrier prevents us from extracting or converting certain natural resources beyond a certain rate, and this [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2009/11/fish.jpg"><img class="aligncenter size-medium wp-image-399" title="Tiny fish" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2009/11/fish-225x300.jpg" alt="Tiny fish" width="225" height="300" /></a></p>
<p>For a long time, the level of comfort allowed us by technology has risen persistently. This trend shows no signs of slowing down. One of two things would have to happen: either we reach some point where a fundamental barrier prevents us from extracting or converting certain natural resources beyond a certain rate, and this becomes a hard constraint on humanity for all time, or physical matter ends up being under our complete control. In this latter scenario, which I don&#8217;t view as unlikely, we&#8217;d be able to convert trash into useful things at our whim, for instance.</p>
<p>This scenario is sometimes referred to as an age of abundance. It may have a large intersection with the <em>singularity</em>, an idea <a href="http://www.ofb.net/~phoenix/vinge/vinge-sing.html">first championed in 1993 by Vernor Vinge</a>, or it may be a consequence or a necessary prerequisite of it. For now, let us focus on the economic aspect of abundance only.</p>
<p>If these things come to pass, one of the fundamental assumptions of classical economics &#8211; <a href="http://lesswrong.com/lw/oz/scarcity/">scarcity</a> &#8211; would be contradicted.Â I would suggest that we are culturally unprepared for this kind of world.</p>
<p>As countries&#8217; economic productivity increases, we are faced with the choice of whether to work less and enjoy the same standard of living, or work as much and enjoy a higher standard of living. My understanding is that people have always chosen the latter.</p>
<p>In <em><a href="http://en.wikipedia.org/wiki/The_Protestant_Ethic_and_the_Spirit_of_Capitalism">The Protestant Ethic and the Spirit of Capitalism</a></em>, <a href="http://en.wikipedia.org/wiki/Max_Weber">Max Weber</a> puts forth the view that the development of capitalism in Europe was largely influenced by protestant values, particularly Calvinist ones. Even though many European peoples today consider themselves to be secular, it is clear that a Christian legacy has left a big mark on contemporary European culture. Simply put, many people only feel proud when they work and feel that they serve a useful purpose to their country. This is why they cannot choose to work less.</p>
<p>In an era of abundance, people would not be needed for the carrying out of most tasks. If they insisted on carrying out the tasks anyway, they would have to know that they were being costly and useless, thereby depriving them of enjoyment &#8211; unless we deluded them!</p>
<p>I see a few ways out of this situation.</p>
<ul>
<li>Craftsmanship is considered a uniquely human and artistic activity, and people who turn to art and crafts can continue to feel that they are important.</li>
<li>Some work is fundamentally centered on human interaction and human meetings, for instance care, psychotherapy, hairdressing and leadership. These roles are unlikely to grow useless even as technology advances (purely materially).</li>
<li>Culture would have to change, allowing people to rest and feel valuable even without contributing to their society&#8217;s affluence. If this is possible or not is an open question.</li>
</ul>
<p>I should point out that the contribution-as-pride mindset is a feature not just of European protestant cultures, but also seems to be one of Japan &#8211; though for different reasons. And probably one of many other countries as well.</p>
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		<title>Fact and narrative</title>
		<link>http://www.monomorphic.org/wordpress/fact-and-narrative/</link>
		<comments>http://www.monomorphic.org/wordpress/fact-and-narrative/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 11:57:36 +0000</pubDate>
		<dc:creator>johan</dc:creator>
				<category><![CDATA[Philosophy]]></category>
		<category><![CDATA[fallacies]]></category>
		<category><![CDATA[human condition]]></category>

		<guid isPermaLink="false">http://www.monomorphic.org/wordpress/?p=354</guid>
		<description><![CDATA[Philosophers have long debated whether we can perceive reality in an objective manner, or if there is a multitude of subjective perceptions. I am not qualified to enter this debate on an academic level, but I will offer some thoughts from my current vantage point. Sensory impressions can probably be said to be objective. I [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.monomorphic.org/wordpress/wp-content/uploads/2009/10/photo-2.jpg"><img class="aligncenter size-medium wp-image-363" title="ochanomizu" src="http://www.monomorphic.org/wordpress/wp-content/uploads/2009/10/photo-2-300x225.jpg" alt="photo-2" width="300" height="225" /></a></p>
<p>Philosophers have long debated whether we can perceive reality in an objective manner, or if there is a multitude of subjective perceptions. I am not qualified to enter this debate on an academic level, but I will offer some thoughts from my current vantage point.</p>
<p>Sensory impressions can probably be said to be objective. I have no reason to contest this. Probably, there&#8217;s a certain genetic variation in how sensitive our sensory organs are, e.g. degrees of color blindness or sensitivity to high frequencies, but this can be compensated for technologically; with hearing aids, microscopes and various kinds of sensors we can expand our sensory range far beyond what we are born with.</p>
<p>It&#8217;s quite likely that when me and my friend look at an object, we will notice different things about it and walk away with different first impressions. If they contradict each other, we return to the object and try to establish who was right. So these contradictions can be resolved by going back to the source.</p>
<p>We tell ourselves narratives about what we observe. Most abstractions are such narratives. For instance, I have never seen a perfect circle or a perfect line, since such things don&#8217;t exist, but I have seen very good approximations of such things in the world. Only by going up extremely close can I see that my perception was an approximation. But even though I know this, I will remember my perceptions in terms of these approximations since it&#8217;s the only practical thing to do. However, I can still &#8220;go back to the source&#8221; and establish the validity of my impression.</p>
<p>So with first hand perceptions, and with concepts that are built from compounded first hand perceptions, there&#8217;s nothing really contradicting an objective reality or suggesting that such a reality wouldn&#8217;t exist. But many objects of vital importance in society revolve around narratives that can not <em>conveniently </em>be examined in terms of first hand sensory impressions. Objects such as impressions of people, political platforms and ideologies, appreciation of art (which, even though it can be reduced to sensory impressions, seems supremely hard to explain in terms of it), and so on. For this reason, I think that the narratives that are most likely to be told in these fields form a subjective reality that is highly unlikely to be disproven or reduced to sensory impressions. By the very nature of these, precise communication between spectators is impossible and people are likely to carry wildly contradictory stories in their heads.</p>
<p>And in such a world, whether or not we can agree on the objectivity of basic sensory impressions, subjective impressions (narratives that will not be deconstructed or falsified readily) will carry great importance. In fact, we have a basic drive to construct these narratives in order to deal with the complexity of everything we perceive. This might change if we in the future can create a perfect mathematical model of the human mind. In this case, maybe some problematic items such as appreciation of art or the meaning of an ideology might be reduced to an objective and verifiable-from-sensory-impressions concept.</p>
<p>It would be interesting to explore the grayzone between concepts that we easily perceive objectively and concepts that we easily perceive subjectively. Are there ideas whose validity can be reduced to sensory impressions, but only with great effort, so that people do not usually do so?</p>
<p>(This post is partly inspired by recent posts byÂ <a href="http://svanberg.wordpress.com">Carl Svanberg</a>, who blogs about objectivism in Swedish. My philosophical views are still in development, and I don&#8217;t want to side with one -ism camp or the other as of yet.)</p>
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